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Transfer credit will be considered for courses in which the grade of “B -” or better is recorded. Application will be denied for courses not meeting this standard. The course(s) must be comparable in academic quality to DigiPen (Singapore) courses including the number of credits or contact hours. These courses must appear on official transcripts from the institution. The final decision regarding the transfer credits remains at the discretion of DigiPen (Singapore). The course(s) being evaluated must be taken at a bona fide, legitimate institution recognised and approved by a regulatory authority that oversees the educational system in the country where the institution is.

To be eligible for the abridged programme, students must successfully satisfy the following criteria: Students who have relevant post-secondary qualifications may complete SIT-DigiPen (Singapore) joint degree programmes within seven semesters. Media and Ethics: A Social Science Perspective
Character design animation school professional#
Professional Practice or Internship 1 or Internship 2 Introduction to Intellectual Property and Contracts Introduction to Scripting and ProgrammingĬinematic Production or Game Art Project 2Ĭonceptual Illustration and Visual DevelopmentĬinematic Production or Game Art Project 2 or Internship
Character design animation school how to#
Professional work habits, including an understanding of how to maintain and continually enhance their craft throughout their career, as well as the ability to utilize and integrate professional criticism into their work.Īnimation Production or Game Art Project 1Īnimation Production or Game Art Project 2ĭAA Elective - A Year 3 or Year 4 Art, Animation, Film, or Graphics moduleĬinematography / Cinematography for Visual Effects.
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Familiarity with modern studio processes, including the ability to use current tools and software, as well as the ability to learn new software while maintaining a strict production schedule.Strong storytelling abilities, including visual storytelling, literary traditions, story through dialogue, story through acting and cinematic conventions.Excellent drawing skills, including a mastery of perspective, shading, drawing from observation, figure drawing, value, colour and composition.Extensive production experience, in both 2D and 3D animation, as well as an area of greater focus that enables students to target a specific sector of the industry according to their interests and abilities.Students who successfully complete the BFA in Digital Art and Animation programme possess the following:

Graduates of this programme have the ability to produce powerful affecting imagery in a professional studio environment. Rather than simply teaching students how to use current software, this programme focuses on developing foundational skills that remain valuable and useful regardless of the technology or medium. The Bachelor of Fine Arts in Digital Art and Animation programme offers comprehensive education in the technique, processes, and tools that professional artists use to create art assets for games, animated films, and other digital media.
